when i package my ios game for distribution the icons always are set to the ue4 default icon. this prevents my app from getting approved. i have been looking for a solution for days. please can some one answer this? im desperate.
Using Unreal engine 4.18.2 still not fixed ![]()
These are the steps to getting Mac UE4.18.2 to build with the correct icons.
- add an blank C++ file to blueprint only project(skip if already using C++)
- replace icon/launch image under IOS tab
- use an valid IOS mobile dev provision profile with dev certificate
- plug-in your IOS device then use the launch to device in editor
Additional steps for distribution build (Must finish development build before proceeding!)
- After dev build is done, change to an valid IOS mobile distribution profile with corresponding certificate.
- Project > packaging . Check for Distribution checkbox.
- package project > IOS
- Can do a quick test by installing to ipad/iphone by installing the IPA file using iTunes.
Hope it helps!
I did that and now i have a whole other issue which is remote build. I am making my game on windows and i have my sister’s mac pro, which can’t handle unreal engine, and i tried building with it but i keep getting errors for some reason. Is there any way possibe that i can build an ios game from windows without using remote build?
If my project doesn’t have a c++ file it would build without a problem, but without icons, but with a c++ file it must build with xcode which is a complete headache.
Thank you
I did that and now i have a whole other issue which is remote build. I am making my game on windows and i have my sister’s mac pro, which can’t handle unreal engine, and i tried building with it but i keep getting errors for some reason. Is there any way possibe that i can build an ios game from windows without using remote build?
If my project doesn’t have a c++ file it would build without a problem, but without icons, but with a c++ file it must build with xcode which is a complete headache.
Thank you
I did that and now i have a whole other issue which is remote build. I am making my game on windows and i have my sister’s mac pro, which can’t handle unreal engine, and i tried building with it but i keep getting errors for some reason. Is there any way possibe that i can build an ios game from windows without using remote build?
If my project doesn’t have a c++ file it would build without a problem, but without icons, but with a c++ file it must build with xcode which is a complete headache.
Thank you
This is a current limitation of building for IOS using windows, you won’t be able to change the icons in windows without messing with the engine code(might be opening a can of worms).Remote build is the only option to solved this other than moving to mac UE4. I am sure it will change further down the road but there isn’t any estimates for when it will be done.