iOS always packaging with default Bundle Identifier

Hi VinnyBlood,

What version of 4.11 Preview are you in? If this is the same issue as posted here:

https://answers.unrealengine.com/questions/372389/launching-to-ios-device-fails-plist-file-generatin.html

This has been reported fixed in UE4.11p6. -If you haven’t already, update to preview 6 and make sure you have your project name, etc. completed properly as described in that post.

Thanks,

.