iOS always packaging with default Bundle Identifier

I set up Bundle Identifier for iOS in project setting. Check this in DefaultEngine.ini

79331-b1.png

But UE4 always packages my project with default com.YourCompany.ProjectName.
I have this error in Application Loader

I have Info.plist file in \Saved\StagedBuilds\IOS and it contains

<key>CFBundleIdentifier</key>
<string>com.YourCompany.SoccerSlotProject</string>

Project is content-only, packaging on Windows

Hi VinnyBlood,

What version of 4.11 Preview are you in? If this is the same issue as posted here:

https://answers.unrealengine.com/questions/372389/launching-to-ios-device-fails-plist-file-generatin.html

This has been reported fixed in UE4.11p6. -If you haven’t already, update to preview 6 and make sure you have your project name, etc. completed properly as described in that post.

Thanks,

.

It works in Preview 6, thanks