VinnyBlood
(VinnyBlood)
February 21, 2016, 7:05pm
1
I set up Bundle Identifier for iOS in project setting. Check this in DefaultEngine.ini
But UE4 always packages my project with default com.YourCompany.ProjectName.
I have this error in Application Loader
I have Info.plist file in \Saved\StagedBuilds\IOS and it contains
<key>CFBundleIdentifier</key>
<string>com.YourCompany.SoccerSlotProject</string>
Project is content-only, packaging on Windows
Hi VinnyBlood,
What version of 4.11 Preview are you in? If this is the same issue as posted here:
https://answers.unrealengine.com/questions/372389/launching-to-ios-device-fails-plist-file-generatin.html
This has been reported fixed in UE4.11p6. -If you haven’t already, update to preview 6 and make sure you have your project name, etc. completed properly as described in that post.
Thanks,
.
VinnyBlood
(VinnyBlood)
February 25, 2016, 1:03am
3
It works in Preview 6, thanks