I know that there is no feature implemented for this currently. I just wondered if anyone has tried this before? Apple documentation indicates that we have to interact with Xcode to build asset tags and so on to achieve this. But, I don’t see a way to generate an iOS target for the Unreal Engine Xcode project file. Anyway, it looks like it requires two things at minimum.
- Come up with a method to generate asset tag bundle for on demand download (Build step reveals a command line method? maybe?)
- Package unreal asset into chunks so they can be tagged by iOS on demand download.
I wonder if this feature will be available anytime soon. Cross platform implementation seems to be unreasonable, though. This would be a great code plugin if it can be achieved.