Hello,
I have multiple widget component, attached to an actor, that are used to display a rotating cube with the score on it.
In editor the text attached to the widget renders fine, if i try to cook and launch on iOS, it seems like the render texture for the widget doesn’t get cleared before the new blit.
Yes
4.0) Create blank project (any template)
4.1) Create a widget blueprint with a text in it, bind it’s text source to the previously linked blueprint.
4.2) Create a blank actor
4.3) Add widget component to said actor
4.4) Deploy on mobile.
I was unable to reproduce this issue on my end. I do not get any widgets that are being doubled up. Could you show me how your widget is set up and have you tried setting your variable outside the bind and making it public?
I tried setting the variable from the tick event of the widget but the issue persists.
Keep in mind that the bug is reproducible only on an actual iPhone (but i still have to try on the simulator). Also, the widget doesn’t get doubled, it’s more like the texture doesn’t get cleared before writing the new text, so you end up with every number from 0 to 9 written on the same spot.
I am still unable to reproduce this issue on our end even with the given project. I have tried launching both from PC and Mac. Is it possible that there are other steps that may be missing in order to reproduce this? I am using an iPhone 5S with an operating system of 7.1.
I haven’t heard from you in a few days and I wanted to check in and see if you had an updates for this issue. Did updating the OS and/or checking with other devices yield any results?
Hi,
yes we tried upgrading iOS to 8.1 with no luck. We are in the process of gathering some new equipment to test if the problem is somehow in our device only.
I assume you hadn’t any luck reproducing the bug on your end?
A really wild guess: both computers and phone were bought in Japan, and we’re mixing between Japanese and English as system language on both.
I have still produced no results like that, that is shown in your example. I am however, really interested in the results that you get if/when you are able to test your project on other platforms.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you would like to re-open this issue please respond to this message with additional information and we will be more than happy offer further assistance.