Hey Theo! Yeah, that’s been a common issue since iOS 26 dropped. Unreal Engine usually needs a bit of time to catch up with new sdks — especially when apple makes bigger changes. For now, the safest move is to stick with Xcode 16.9 or the last compatible iOS version when packaging your project.
Epic typically releases sdk support updates within a few weeks or in the next minor UE patch once they’ve fully tested it. You can also keep an eye on the Unreal Engine GitHub or release notes — they usually mention sdk compatibility there first.