this has been extremely helpful on giving me direction where i have been stuck for some time now. thank you, sir, and i shall be back with more questions.
I believe my team eventually intends to use steam, but for this stage of development, we are going the minimal route.
a quick question regarding NULL OSS, in the search widget, i have read a number of posts talking about forwarding port 7777 on the user’s router to a specific IP address (presumably a dedicated server), but i was under the impression that allowing the packaged game to use port 7777 was handled with the windows pop ups that ask to allow the program access to the internet when enabled. essentially, how does the NULL OSS know where to query the possible active servers of my game that are going on on any given computer on the internet?
the information you have given me may answer this question already, but i thought i’d throw it out there. i’ll get to testing.
thank you again!
m