iolaCorp Studio - CodeScape Studio

Any AI today. Any AI tomorrow.

CodeScape is a 100% native C++ plugin that turns Unreal Engine 5 into an AI-driven creation studio. 322 tools across 79 engine systems. 11 AI providers preconfigured plus a custom endpoint for any OpenAI-compatible API. Native MCP bridge for Claude Code, Cursor, Codex, Gemini CLI. Zero Python. Zero markup. Zero lock-in.

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🌐 Any AI, today and tomorrow

Eleven providers ready to use out of the box: Claude, OpenAI, Gemini, DeepSeek, MiniMax, Groq, Mistral, Cohere, xAI Grok, Zhipu GLM, Ollama.

Plus a Custom endpoint for any OpenAI-compatible API: OpenRouter, Together, Fireworks, vLLM, LM Studio, your self-hosted model, your studio's internal gateway. A new LLM ships next month? Paste its URL and key. It works on day one. No plugin update required.

You bring your own keys. Calls go straight to the provider. No proxy, no markup, no middleman.

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🧰 Workspaces, a home base per game system

Most AI plugins give you one chat. CodeScape gives you a workspace per system: combat, AI, level art, UI, audio. Each one has:

  • Its own color in the sidebar so you spot it instantly
  • Its own instructions sent with every prompt in that workspace ("This workspace is a 3rd-person RPG, use UE5 naming conventions, BP_/M_/WBP_…")
  • Its own knowledge base: attach reference Blueprints, Materials, Widgets, even folders. CodeScape scans them, builds compact summaries, and feeds them as context.
  • Its own session history, grouped by Today / Yesterday / This Week / This Month.

Switch workspace, the AI switches mental model.

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💬 One chat per asset, docked in the editor

Open a Blueprint, an AI chat tab is right there next to your event graph. Open a Material, same thing, with material-specific tools. Same for Widget, AnimBP, Behavior Tree.

Each asset keeps its own conversation. Plus a Fix button when a Blueprint fails to compile: CodeScape reads the error and proposes a patch.

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⚡ NodeForge, a real Blueprint compiler

When CodeScape builds a graph, it doesn't paste pseudo-code. NodeForge resolves the right UClass, picks compatible pin types, finds the correct function library, assembles real K2Node chains, then runs a 13-pass auto-layout that produces graphs you'd be proud to commit.

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🤖 MCP CLI bridge: your favorite CLI, talking to your editor

Native C++ Model Context Protocol server, baked into the editor. No Python sidecar. No 3rd-party bridge. Bind it to 127.0.0.1, generate a session token, and pilot UE5 from outside:

  • Claude Code: Anthropic's agentic CLI with subagents
  • Cursor: drive UE5 from the IDE you already write in
  • Codex: OpenAI's agent CLI
  • Gemini CLI: 1M-token context windows
  • Any MCP client: if it speaks the standard, it talks to CodeScape

OFF by default. You enable it explicitly. Zero exposure to the network.

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🛠️ 322 tools, 79 engine systems, the whole modern stack

  • Blueprints: 34 tools plus the NodeForge compiler
  • Materials and Material Layers: full graph editing, parameter collections, dynamic instances
  • Niagara VFX: systems, emitters, modules, renderers, distribution curves
  • MetaSounds: patches, sources, attenuation, modulation
  • Animation: AnimBP state machines, AnimGraph, Control Rig, IK Rig, Pose Search, Motion Warping, Physical Animation
  • Sequencer and Cinematics: 14 tools, MRQ-ready
  • UMG and Common UI: full widget hierarchies, slots, anchors, brushes, animations
  • PCG: 11 tools (graphs, mesh spawners, transform randomizers, filters, subgraphs)
  • Gameplay AI: Behavior Trees, State Trees, Smart Objects, AI Perception, EQS, NavMesh, Crowd, Zone Graph
  • GAS (Gameplay Ability System): attribute sets, abilities, effects, cues, modifiers, tags
  • Mass Entity, Enhanced Input, Gameplay Tags, Data Tables, Save System, Networking, Replication: full coverage
  • Physics: Chaos, Chaos Vehicles, Cable, Groom, Skeletal Mesh, Geometry Script, Procedural Mesh
  • Rendering: 15 tools (Lumen, Nanite, TSR, Ray Tracing, Virtual Shadow Maps, fog, post-process)
  • Levels and World: spawn with size_cm in centimeters, Landscape, Foliage, Water, World Partition, Streaming Volumes
  • Pipeline: Megascans, Datasmith, Interchange, Localization, Editor Utility, Plugin Management, Content Audit, Map Validation

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🎯 Workflow that guides you

  • 13 prompt Templates: multi-pass recipes (Gothic Church Greybox, Medieval Village, RPG ability set…) with provider hints. One click, full result.
  • 7 stackable Rule Packs: Strict Greybox, Production Quality, Multiplayer-Ready, Rapid Prototype, and three more.
  • Prompt Reformulator: paste a rough idea, get a structured prompt CodeScape's tools love.
  • 22 regression test suites: Blueprint, Material, Niagara, Sequencer, PCG, Physics. Run them yourself in the editor.

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🛡️ Safe by design

  • Auto-backup before every destructive edit, written to Saved/CodeScape/Backups/
  • Native Ctrl+Z via FScopedTransaction on every write tool
  • Editor-only module: zero footprint on your packaged game
  • All session data 100% local: keys, logs, backups stay under Saved/CodeScape/
  • MCP server bound to 127.0.0.1 with per-session token, OFF by default
  • Custom endpoint = fully offline pipeline with Ollama, LM Studio, vLLM…

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💰 Two licenses, same complete plugin

  • Personal, $99.99: solo creators and small teams under Epic's Fab revenue threshold
  • Professional, $199.99: organizations above that threshold

Same 322 tools. Same 11 providers + custom endpoint. Same MCP bridge. Same workspaces. Same NodeForge.

One-time purchase. Lifetime updates. No subscription, ever. No tier removes features from the other tier.

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⚙️ Requirements

  • Unreal Engine 5.7+ on Windows, Mac, Linux (editor-only)
  • One cloud API key, or a local Ollama / LM Studio install for fully offline use

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🌍 Prompt it in your language

English, French, Spanish, German, Japanese, Chinese, Portuguese, Arabic, Korean. Whatever language you think in, your AI provider is already multilingual: prompts go in verbatim, replies come back in the same language. Zero translation layer, zero extra setup.

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📚 Documentation: https://codescape.iolacorp.com/docs

✉️ Support: contact@iolacorp.com