I have implemented a system for moving the camera through WASD and it is necessary to limit movement so that the camera does not go beyond the intended space (as in pathfinder).
I tried to implement this through camera block volume but the camera still goes through although the collision is set to block all. Сan anyone know how to fix this?
I think it would be easier to put your camera inside a simple pawn. That way, the collsion volume on the pawn will automatically do this.