Hey ,
So far it happens in my own project…
There is no platform blueprint. it is just a static mesh.
My killz is set up way bellow the targeted area
I have one blocking volume in this level but its very far from the targeted area
No warning at all reported by the editor…
My project is fairly clean as it is I didn’t import mush in there since my last project got some problem with migrating stuff so i didn’t migrate nothing in this project so far. I have 2 spike trap next to one another so i posted the collision preset so maybe that could be the problem in some what matter.
Thank you for the repply