Can someone tell me how Lyra hides a Skeletal Mesh? For example, the SKM_MANNY_INVIS?
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This mesh has only 2 triangles, which are scaled down to look like āinvisibleā. This mesh also has a tag āignoreā to not receive changes on custom depth pass (mesh outlines) handled by the macro āignore skeletal mesh tagā used for dash, death, teleport, launcher and spawn VFX.
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