Invisible Laser beams

so I got this blueprint for a projectile that shoots a laser beam, but when I play the game the beam is no where to be seen but it is spawning in the game somewhere, my main projectiles work just great but this one doesn’t.

is there something I need to add to this or am I using the wrong node for Attach to Actor. I was originally using Attach Actor to Actor but that’s deprecated now. so not sure what the new one is.

Maybe changing the location rule and the rotation rule to “snap to target” will do the trick


I tried that, it didn’t do anything

Doesn’t time need to be driven by something like delta time and on a tick?