I am spawning various groups of actors in the same grid locations, and switching their visibility. To put this into context, I am using the meshes as buttons which I am substituting with a category button.
My problem at the moment is that I am able to set the actors to invisible, however they still respond to clicks (/touches) when invisible.
Is there a way I can make invisible actors also not respond to player inputs?
Another way of putting this would be: I want to enable and disable a bunch of buttons using Blueprints. What’s the best way to do this?
Many thanks for any advice!