Hello, im new with UE4, and im just trying my first project.
I have a project build in Revit, witch i exported to UE4 via 3ds Max.
I have lost the textures in the way, but i guess i need to recreate them.
I used a first person shooter base for this, as my idea is to make an interactive presentation that the client can navigate on his own.
But from the start i have a big problem. The model is placed in some kind of invisible box than cannot be penetrated, an if i place the FirstPersonCamera “inside”, it cannot move at all.
Can anyone help me with this?
Thanks in advance!