Invisible animation

I used blender 2.8 to make my mesh, armature, and animation. I made it export as an fbx. with only the mesh and armature. I have only deform bones and no leafy bones in the settings. When it is imported to unreal engine 4 and I make a new skeleton from the one imported, the mesh has lost its texture and the animation is invisible.

FOR ANYONE HAVING THIS ISSUE!

  1. In blender (2.8 for me) go to the scene properties tab.
  2. Go to units and change the metric scale to 0.01

My animations were very tiny so you have to change the metric scale so that it translates over to UE4’s metric system.