Hello,
I’m still pretty new to unreal and am trying to work out how to invert the float values on a blueprint. I am basically trying to control the frequency of a filter when the player moves closer to it. Ideally I would like it to change to higher frequencies when moving close and lower as I move away, however, it is the opposite (lower when closer).
I am sure there is a better way to do this but at the moment I have a distance node comparing the blueprint actor to the player which then controls the the frequency of a meta sound parameter. Is there any method to inverting the float number to be the opposite?
Thank you so much in advance!