Inverted Shift Drag Method and missing reset arrow after 36.00 Update

Summary

Issue 1: Inverted horizontal dragging
When you Shift-drag in UEFN with Local Space Coordinates enabled, horizontal movement is inverted. Switching to World Space Coordinates immediately restores the expected behavior. I’m assuming this is an unintended side effect of the recent LUF switch.

Issue 2: Missing “Reset” arrow
also as of the 36.00 update, the little “Reset Rotation” arrow in the Transform tab has disappeared. That feels like a separate bug, but it’s new to this release.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Issue 1: While on local space, select a mesh - hold shift and drag.

Issue 2: Select any mesh, and the “reset arrow” on the right side of the rotation tab in the transform menu will not appear until you manually set all axes to 0.

Expected Result

Does not have inverted movement & has the transform reset arrow

Observed Result

Issue 1: While on local space, select a mesh - hold shift and drag. Horizontal movement is inverted.

Issue 2: Select any mesh, and the “reset arrow” on the right side of the rotation tab in the transform menu will not appear until you manually set all axes to 0.

Platform(s)

PC

Additional Notes

Assuming these are just simple bugs from the new LUF coordinate system, as both issues utilize the new coordination terms