Hi all,
I’m pretty new to Unreal Engine, and I would like to have an inverted perspective camera to test something.
I found this shader on Shadertoy that does the effect I’m looking to reproduce :
Shader - Shadertoy BETA (click and drag mouse to modify field of view, right part of it is inverted perspective : object closer are smaller than those behind, and vertices are offset toward camera position and distance.
Do anyone would know how to do it with blueprints or anything else, or point me to a source that would allow me to reproduce that ? (Like maybe copy paste a part of this shader to a camera script in UE or something).
Thanks !