Hello Epic Developer Community,
I’m seeing unexpected behavior directly within the Live Link Face app, both in its preview UI and in the recorded CSV output.
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Problems
- MouthLeft / MouthRight, JawLeft / JawRight: when the actor moves their lips or jaw to their physical left, the recorded MouthRight and JawRight channels rise, and vice versa.
- All other blendShapes: (e.g. EyeBlinkLeft/Right, MouthSmileLeft/Right, etc.) reflect the actor’s physical movements in actor-space.
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Environment:
- iOS Device: iPhone 15 Pro, iOS 18.5
- Live Link Face App version: 1.4.2
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Steps to reproduce in Live Link Face alone:
- Open Live Link Face on the device.
- Observe the real-time graph in the app preview as the actor moves their lips/jaw.
- Record or export the CSV from Live Link Face and inspect the raw values.
- Actor moves lips/jaw to their physical left → MouthRight and JawRight values increase.
- Actor moves lips/jaw to their physical right → MouthLeft and JawLeft values increase.
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Notes:
When tested using the Swing application, all blendShapes (including blink and smile) were inverted relative to actor-space.