Inverted Mouth/Jaw BlendShapes in Live Link Face (LiveLink ARKit mode)

Hello Epic Developer Community,

I’m seeing unexpected behavior directly within the Live Link Face app, both in its preview UI and in the recorded CSV output.

  • Problems

    • MouthLeft / MouthRight, JawLeft / JawRight: when the actor moves their lips or jaw to their physical left, the recorded MouthRight and JawRight channels rise, and vice versa.
    • All other blendShapes: (e.g. EyeBlinkLeft/Right, MouthSmileLeft/Right, etc.) reflect the actor’s physical movements in actor-space.
  • Environment:

    • iOS Device: iPhone 15 Pro, iOS 18.5
    • Live Link Face App version: 1.4.2
  • Steps to reproduce in Live Link Face alone:

    1. Open Live Link Face on the device.
    2. Observe the real-time graph in the app preview as the actor moves their lips/jaw.
    3. Record or export the CSV from Live Link Face and inspect the raw values.
    4. Actor moves lips/jaw to their physical left → MouthRight and JawRight values increase.
    5. Actor moves lips/jaw to their physical right → MouthLeft and JawLeft values increase.
  • Notes:
    When tested using the Swing application, all blendShapes (including blink and smile) were inverted relative to actor-space.