Hi,
I recently posted about having an inverted alpha on my material. The point of the post was that I had a moving rainbow texture for a sprite with opaque and transparent areas, and the rainbow was only going to the transparent areas rather than to the opaque only. The solution I was given was to use the multiply the alpha of the rainbow texture with the sprite I wanted to make rainbow, but now I want to make everything that way no matter what the material is applied to, no just that specific sprite.
Thank you in advance.