Inverted Alpha (again sorry)

Hi,

I recently posted about having an inverted alpha on my material. The point of the post was that I had a moving rainbow texture for a sprite with opaque and transparent areas, and the rainbow was only going to the transparent areas rather than to the opaque only. The solution I was given was to use the multiply the alpha of the rainbow texture with the sprite I wanted to make rainbow, but now I want to make everything that way no matter what the material is applied to, no just that specific sprite.

Thank you in advance.

if i understood correctly. you’ll need to apply your mask to all materials.

which might not look perfect.

i think what you’re trying to do is a bit odd.

im not sure what “inverted” has to do with the post. but if the inversion is the problem you need to use a “one minus” node. and make sure before that the input is normalized, either with a remap normalize or a saturate (clamp 0/1 fast)