Invert Linear Color structure


I’m making models with random colors upon spawn by using dynamic instance materials - so far it’s working great, even have my projectiles casting back to get the color too!

I would like to color one of the dynamic instance materials based on an inversion of the random color but it looks like the OneMinus node isn’t accessible to linear color structures in blueprints? is there another way to do this?

Break it into floats, make one minus for each of them, make linear color with them.

Thank you :slight_smile: