Thanks jamendxman3, I think that would have been a good option, but I managed to fix it fairly simply by just adding a launch character function and making the launch velocity -1000. This seems to be working the way I wanted it to.
Thanks jamendxman3, I think that would have been a good option, but I managed to fix it fairly simply by just adding a launch character function and making the launch velocity -1000. This seems to be working the way I wanted it to.