FAQ
- I need to use “Before Tonemapper” to get proper TemporalAA. When I use a color, it is tone mapped and therefore looks different. How can I prevent that?
A: There is no easy solution. You would need to do an inverse tonemaping operation (expensive). The color also might appear different depending on eye adaptation. You could expose the EyeAdaptation level to the SceneTextures to compensate for that.
How to implement inverse tonemaping operation?