I’m new to the blueprint and scripting part of making games, so I can’t really figure it out on my own, but how would you make an Amnesia like inventory system, where you get the UI to open, and you can choose your item from there? I’m trying to make it so I can equip my flashlight, instead of constantly holding it.
You have many options. You can make it a ‘state’ with an enum (as in - 1=flashlight, 2=pistol, 3=shotgun), so when the player hits a key the flashlight is equipped. Or you can go through the whole inventory thing, but that seems tedious. What if he/she is getting their butts kicked in the dark? Setting it to a key makes more sense as you can just whip it out and cut it on as opposed to looking for it in a inventory screen.
Hm, you will need to give a bit more input about how the Inventory should work. I never played Amnesia, but i have a complete Inventory System running.
If you have items that are always in your inventory, you could really go for something like a state system or a simple array with your items.
If you want to pick up items, move them, drop them, stack them etc, you will want to implement functions that handle all of that.