Inventory System

Hi, sorry, I can’t send screenshots because I completely deleted the inventory system to remake it correctly from scratch.

However, my player has a line trace. If it hits the right object, it sends a message from the Blueprint Interface, and then this message adds the item to the actor component inventory weapon.

I can create a rough logic of how it was, but with fewer checks and so on.
Here’s the approximate logic. It’s not complete; I just need to understand how to replicate it correctly:


sorry for the mistakes