I think I find out way of Easy Quiting (Crashing) Engine. So you don’t have to click those pesky X buttons. Jokes aside I wanted to have an inventory system which will not gonna have anything to do with actors. So far the Inventory System Tutorials are actually base upon Actor Components which is useless in my case because the only thing I want to do is modify data through loadout level and than transfer those data to MY character (Actor Component). So I tried writing Inventory Widget with Game Instance set it’s variables just like what u would do to Actor Component. But it seems we having soem issues. Even thou I remove sequence it still crashes engine. Does Game Instance cannot be used to act like it’s inventory?
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It can. Your post is difficult to read. Any chances you could avoid capitalising every single word?