I’ve been trying to create an inventory menu for my game for a week. However, in each tutorial I watched, tutorial makers are creating inventory slots one by one. For example, If I have 100 slots then I would need to create 100 slots one by one, create a variable for each one, repeat everything I did for one slot another 99 times. This seems pretty stupid to me. I just want to have a big blank area and fill that area with squares as I obtain items. Is there a tutorial, documentation, etc. where can I find how to do this? I’m okay with C++ too.