Guys can anyone help me?
Here is the problem.
Thanks in advance
Cancel request please…
I rush to reply… Here is the updated problem of mine
Here’s the problem. I have 2 widgets, one for my quick slots(that is not of this thread) and another one which I have my inventory system. On my 3rd person char blueprint I have made the blueprints in the below photos.
My problem is that I don’t know how to go about this: When I press “I” inventory opens and stays to the widget I have created, when I press again “I” widget gets removed.
Till now I got only to work the first part. When I press “I” inventory shows up, but when I press again, it doesn’t go away
Btw IPressed boolean variable has it’s default at false
So here we go:
(Sorry, forgot to remove Ipressed(set) when it’s false)
Technically I think that I need to check “If we are in the state of EnteredInventory=true and “I” pressed, go to Left Inventory, If we are in the state of EnteredInventory=true and “I” is NOT pressed, stay at EnteredInventory”…