Hey everyone, I have made decent progress on a complex inventory system (slot based) where you can stack items, split stacks, equip weapons and armor, drop items, Item info hover widgets (dynamic to the item, can compare to currently equipped too), combine stacks of the same item, define item quality(rare, legendary, common, etc), drag and drop to reorder, detect level requirement, etc. Pretty much how you would expect it to behave for a RPG style game. You can easily create new items via a data table so no need to script new items. The Data table talks to my system and does all the work. Some scripting will be needed for any custom actions when an item is used but several default actions can be provided, such as heal the player when a health potion is used.
Would like to still add a couple of feature but mostly it’s done.
I made it because I none of the exiting options or tutorials I could find suited my needs. Don’t want to sound like I am talking down about anything, just didn’t suit my needs.
I am writing this to see if other people are happy with what is available or if there would be an interest in a my system appearing on the Unreal Marketplace?
I wanted it to be easy and intuitive but at the same time complex and robust.
If there is interest I can post images and video of it in action and can polish it to sale quality. I also integrated it into loot chests but that might need some more work before it’s ready for sale.