Hi, does anyone know why this is happening? InventorySlotsBroke? - YouTube
Sometimes when I drop the item on top of another slot, it calls the drop event in the slot that the item was picked up from, but it doesn’t happen with any consistency that I can figure out, apart from usually when it happens it’s in a slot next to the one I’m moving from (though that’s not the case every time, I’ve had it where I can’t move an item from slot 1 to slot 3 for example, although the slots were smaller during that test, but that’s a different issue I’m having), it’s like somehow the hit detection on the slot is too large and reaches over the slots next to it, or it’s somehow using the Drag Drop Operation’s visuals drop event since it uses ‘self’ (the slot widget) as the visuals
The other issue (with the smaller slots) is that they’re not filling out and taking up as much space as they can, they’re wrapped in a Size Box with a minimum size of 64x64, and a locked aspect ratio of 1:1, and then wrapped in a Scale Box which is set to Fill (Scale to Fit and Scale to Fill don’t solve it), then they are created and added to a Uniform Grid, which is set to Fill in Vertical and Horizontal Alignment. If anyone knows how to solve that as a bonus, that would be greatly appreciated, thank you!