Unreal is difficult to try to understand. Been at this for hours trying to hunt down the error in the inventory system.
Yes, I suppose it would be difficult. It’s practically impossible for us, since we have not a clue where the error is in your inventory system.
Neither do I know which function or blueprint the error is actually coming from. its one of those bugs that is difficult to try to track down
I was able to get a space ship simulator working when i followed along a tutorial, and that was more complex with alot of maths involved, so I dunno why inventory systems are giving me a hard time.