Inventory Dragging Additional Step Issue

Hi guys. So I can successfully drag items out of my inventory slot and spawn them into the world. I’ve got no problems there. I drag out the texture from the inventory and when I let go, it spawns a static mesh into the world. Great.

What I’d like to do for the next step is not only drag them out of the UI but “On DragDetected” allow the player to drag the item in static mesh form first (not just a texture) and then snap them somewhere in the world. I was looking up sockets and how they work. I know how to attach something to a socket, but what I don’t know how to do is access static meshes within actor blueprints and then attach them on release. Any help would very much appreciated. Thanks.