Hi everyone,
I recently released an Inventory & Crafting System for Unreal Engine and wanted to share it here for feedback.
The goal was to build a production-ready inventory framework entirely in C++, featuring a crafting system that uses independent per-attempt probability rolls.
Features
• Slot-based Inventory Grid + Equipment Slots
• Probability-Based Crafting
• Batch Crafting with Success/Fail Summary
• DataTable-Driven Items
• Auto Save / Load
• Item Pickup System
• World-Space Item Icons
Architecture
• Pure C++
• Event-Driven Updates
• Zero Tick
• Blueprint-Exposed Components
Compatible with UE 5.4 – 5.7
I’d love to hear any feedback, suggestions, or questions regarding the architecture and implementation.
FAB:
Demo: