Searched high and low for answers and I am struggling to get it to work.
I have a complex assembly which is constrained and animated in Inventor using a single constraint to drive it. Easy enough to export and get into 3DS max as an animation, it came across nicely and moves as intended when I click play.
Now the problem I have is getting that animation into UE4, it crashes when using the “Import into Level” and seems to not like being dragged into the Content browser. I am obviously trying to get it to come in as one animation unit, but from reading some forums, a multi item animation may not be possible ? This object consists of many moving parts, it would be way to difficult to reanimate it in 3ds, as I am not familiar with its constraint abilities.
As a test I did a simple key frame animation using the rotation of a box, and dumped that into Ue4 and it works fine, but again, thats just one simple part.
Is it possible to do ? The end game for me is to attach it to a button and view it in VR, I’d like to be able to stand next to it and evaluate its movement in the environment it will be installed.
Its driving me insane… ( No pun intended)