Invalid lightmap settings

Without Maya or blender :

  • Create brush

  • Transform with “Create Static Mesh” button

  • Rename your mesh, then double-click on the new mesh thumbnail (Enter in the Mesh editor)

  • Below Static Mesh Settings, change “Light Map resolution” to 128

  • Click on the top menu “Window”, then click on "Generate Unique UVs)

  • Click on Apply

  • Below Static Mesh Settings, open bottom panel and change “Light Map Coordinate Index” to 1

  • Save your Mesh and Build

:slight_smile: