I want to make a prototype map for testing but when I convert my brush to a Static Mesh i get “Invalid lightmap settings” error.
When i turn on “Overridden light map res” it shows the texture how it should but when I build lightning it turns black.
It’s not the texture like you can see on the image it’s the same texture on the floor.
But the floor is an imported mesh and not from an brush.
I went to windows> generate unique UV’s - then I have the tab open and the settings are -
create new
UV channel to save results to - If I touch this I get an error “generateUV’s failed, incorrect number of texcoords”
Limit maximum stretching - 0.5
(grayed out) limit maximum number of charts - 100
limit spacing between charts - 1
I can successfully generate a UV map but my model is still black after I rebuild the lighting.
I am getting is error when I try to generate unique Uvs. ‘GenerateUV’s failed, couldn’t convert to a D3DXMesh’ Please help, this seems to be a common issue that is not address from my research.
Remember Lightmap UVs CANNOT OVERLAP. The editor can be a bit of a **** as well with spacing so make sure there’s plenty of space between the uv spaces, or you will get blackened models and errors.
Buenas tardes amigos soy nuevo en este programa, tengo un gran problema que tengo tres días sin solucionarlo, sobre mapa de luz inválido. Espero que puedan ayudarme a resolverlo. Gracias