I’m currently converting some old BSP into Static Meshes but when the new SM is added to the level it is covered in the text “Invalid Lightmap Settings”.
Now the SMs have ‘Auto Generate Lightmap UVs’ in their properties, and it’s not possible to reimport the mesh because the source was BSP, not an external FBX asset.
So does anyone know what Lightmap settings I need to change, or if it’s possible to re-generate Lightmap UVs?
Or is this a known issue that Epic should be looking into?
Thanks