Way to reproduce the problem:
- open ResetDefault.uproject (~8Kb)
- open Child.uasset
- change “Class Defaults” > “Default > Complex > Name” to “Foo” value (same value in Parent.uasset)
- compile class
- open “Class Defaults” and see “Default > Complex > Name” has “Buzz” value (same value is default in Complex.uasset).
Another way to reproduce the problem:
- open ResetDefault.uproject (~8Kb)
- open Child.uasset
- change “Class Defaults” > “Default > Complex > Damage Type” to “DmgTypeBP_Environmental” value (same value in Parent.uasset)
- compile class
- open “Class Defaults” and see “Default > Complex > Damage Type” has “None” value.