Hi @3dRaven
The problem was fixed.
I simply deleted the variables that were causing the problem and everything worked correctly.
bComputeBoundsOnceForGame
bComputedBoundsOnceForGame
I was experimenting a little with the class USceneComponent. I was looking for things to optimize!!
Yes, I have two. In the new one I have customized all the components to achieve better performance. A BoxComponent in this case OverlapableBoxComponent .
I really just wanted to note that the error message I received does not help… it does the opposite… it confuses. I guess if someone says it the engineers will try to do better next time.
I was lucky because I just wrote the USceneComponent derived class. But if this happens to another person, they are totally lost.
Anyway this error is in the engine code… These two variables are very dangerous
uint8 USceneComponent::bComputeBoundsOnceForGame
uint8 USceneComponent::bComputedBoundsOnceForGame
Thank you very much for your help @3dRaven
You Rock!! ![]()