Invalid bitmask value in enum defined in C++

I recompiled code a few times, reloaded the edior and set up bitflags again. This helped me so it seems it was some cache/hot reload/whatever mismatch issue.

Hello,

I wrote this code:

UENUM(BlueprintType, meta = (Bitflags))
enum class EMyEnum : uint8
{      // as bitmask
	A, // 1
	B, // 2
	C, // 4
	D, // 8
	E, // 16
	F, // 32
	G, // 64
	ERROR, // -128 ???
	I, // 256
};
ENUM_CLASS_FLAGS(EMyEnum);

And now I don’t really get why all values are correct except ERROR value which is negative value in my case.
All values are converted well (including I) and in hex format G is correct and equals to 0x00000040 and I equals 0x00000100 but ERROR equals 0xFFFFFF80…

Do you have any idea why is that?

To add some context. I use DataAsset in which i defined a UPROPERTY like this:

UPROPERTY(EditAnywhere, meta=(Bitmask, BitmaskEnum = "EMyEnum"))
int id;

I created a few DA instances and in everyone I set this id to only one enum value (bitflag) and faced this issue.

I deleted binaries, Immediate and saved files, then regenrated my project, that works for me.

So I understand you had same issue, right? Good advice for future - clear build dirs if strange issue apperas. Thanks for comment!