Hi. So I have an actor blueprint that is causing problem. It’s not returning as valid on my player character, and yet the component has no compiler errors.
To fix it, I delete the component and replace it. The component now returns as valid, no changes have been made in the component script itself.
However, whenever I reopen the project, the component that just returned valid before closing UE5, is now no longer returning as valid.
Does anyone have any idea on why/how this oddness occurs?