Inu Games - Easy Vertex Anim

Easy Vertex Anim is a tool that allows to create procedural vertex animations directly in Unreal Editor.

Support: Discord or by email (email in seller profile)

Tutorials:

  1. How Vertex Animation works in Unreal (Part 1)

  2. How Vertex Animation works in Unreal (Part 2)

  3. Getting Started with Easy Vertex Anim Plugin

  4. How to create your animated materials

  5. Examples walkthrough

more tutorials: EVA playlist

Features:

  • Based on Pivot Painter2 technique

  • Divide your mesh in parts, edit pivots and attributes, by hand or using automatic operations

  • Generate special UVs and data textures

  • Generate animated materials

  • Preview and fine tune your animation during the editing

  • Re-open and re-edit your animations

  • Use predefined anim effects (assembly, scale, rotate, hierarchical rotate etc.) or create your own

  • Import and edit anim effects created using other software (for example Pivot Painter 2 3ds script)

    Example projects are available on Discord

New version v.1.1.0 is available! (4-4-25)

There are some new videos:

And some of the new features:

  • Foliage example added to the example project.
  • Example project is now available on Fab, in “Additional files”
  • Foliage anim material (see videos)
  • UV View, allows to select and place pivots in UV space
  • Snap pivot and aim pivot/extent shortcuts, those works in 3d view and in UV View. Super handy for atlas based stuff, like foliage: allows to place pivots to multiple groups at once
  • Snap pivot operation is now working in UV space too. Aim/snap extent added to the operation
  • Parent operation: parent by proximity added
  • New select operation: select children, parents, by material id
  • Merge selection op: merge to parent added
  • New operation: Order UVs by hierarchy depths. Allows to optimize the UVs when number of groups is very high
  • Max extent can now be specified in material settings
  • Extent gizmo shows the correct stepped increment
  • Extent gizmo is now scale independent
  • Show extents and show skeleton visualization checkboxes added
  • New shortcuts: isolate select (Ctrl+H), focus on selection (F), snap pivot (T+Left mouse click), aim/snap extent (U+Left mouse click)
  • Faster marquee selection on heavy meshes/UVs
  • Added more help messages and tooltips
  • Various bugfixes
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New version v.1.1.1 done (1-5-25)

  • The shortcut for running ops is now Control+R (was just R), because I noticed that i press R by error all the time
  • Progress bar (slow task) for all ops and the undo
  • Info pane now shows number of selected and number of visible groups
  • Select all shortcut (Ctrl+A)
  • New operation: Merge to nearest pivot: merges to the nearest pivot within Search Radius (cm). Only considers selected groups. The group with smallest bounds is merged into the group with biggest bounds. This was done to deal with the “blend” geometry produced by speedtree - short “tube” overlapping the branch at the root.