Foliage Shader in v1.1 Follow up to the previous one explaining how the foliage anim material works.
And some of the new features:
Foliage example added to the example project.
Example project is now available on Fab, in “Additional files”
Foliage anim material (see videos)
UV View, allows to select and place pivots in UV space
Snap pivot and aim pivot/extent shortcuts, those works in 3d view and in UV View. Super handy for atlas based stuff, like foliage: allows to place pivots to multiple groups at once
Snap pivot operation is now working in UV space too. Aim/snap extent added to the operation
Parent operation: parent by proximity added
New select operation: select children, parents, by material id
Merge selection op: merge to parent added
New operation: Order UVs by hierarchy depths. Allows to optimize the UVs when number of groups is very high
Max extent can now be specified in material settings
Extent gizmo shows the correct stepped increment
Extent gizmo is now scale independent
Show extents and show skeleton visualization checkboxes added
New shortcuts: isolate select (Ctrl+H), focus on selection (F), snap pivot (T+Left mouse click), aim/snap extent (U+Left mouse click)