Introduction to Day Sequence | Unreal Fest 2024

It’s been a while, so might have already solved this. There are a couple solutions I would suggest:

  1. Since you want to still have the time playing during your shots, the straightforward path might be to have an event track in your cinematic LevelSequence that fetches the active DaySequenceActor from the DaySequenceSubsystem and calls SetTimeOfDay on it.
  2. Another approach would involve creating DaySequenceModifierVolumes in the map for each shot and configuring the [Mode] property to [Fixed Time] and setting the desired time. Your level sequence would then animate the [UserBlendWeight] to smoothly interpolate to the correct time based on your current time. The downside of this approach is that if you wanted the time of day to progress during your shots, you might have to animate the [DayNightCycleTime] value yourself.