Introduction to Day Sequence | Unreal Fest 2024

I am having a bit of trouble with the day night sequence. i am trying to create some cut scenes for my games. some of the cut scenes need to be done in the light (say 10 am) and others need to be done at night (say 11pm). is it possible in the sequencer to set 'times of day and switch the sunmoon compponent so that it plays 10am to 11am for one of my cinematic shots and then 11pm to 11:59pm for the other cinematic shots. if so how.

It’s been a while, so might have already solved this. There are a couple solutions I would suggest:

  1. Since you want to still have the time playing during your shots, the straightforward path might be to have an event track in your cinematic LevelSequence that fetches the active DaySequenceActor from the DaySequenceSubsystem and calls SetTimeOfDay on it.
  2. Another approach would involve creating DaySequenceModifierVolumes in the map for each shot and configuring the [Mode] property to [Fixed Time] and setting the desired time. Your level sequence would then animate the [UserBlendWeight] to smoothly interpolate to the correct time based on your current time. The downside of this approach is that if you wanted the time of day to progress during your shots, you might have to animate the [DayNightCycleTime] value yourself.