Just applied for the Epic Grants with my VR 2.0 solution.
The project we’re presenting is based on creating a unique VR experience, blending together both a game and a movie, where the is the active protagonist of the story, and his decisions will have consequences and shape thw world around him.
Here’s a video of the custom VR solution we developed:
Hah! My 10 years old dream is come true! I was trying build something like that since 2009, and you got it before me! I have no skill in technical and hardware but you got it what I want.
We’ve also applied for the dev to try and get our game Bushido to the next phase. Its a multiplayer only melee combat game set in Feudal Japan (think ‘Chivalry’ or perhaps more recently ‘For Honour’ - but with a realistic, historically grounded twist). We’ve had to develop our own solution for problems like hit detection, client-side prediction and more… you can check out some progress here:
We are a two-person team from Vancouver, Canada. We have been working on our first desktop game, The Family Skeleton for almost a year now. The Family Skeleton is a narrative exploration game with a horror theme. We believe the medium can afford more than jump-scares and chases when it comes to delivering a fright. The Family Skeleton aims to deliver a more reflective experience. Our story revolves around the sort of evil that turns your stomach when you see it on the news and not monsters or ghosts.
The game tells the story of Paige Phillips, who committed suicide at the age of 14. We play as his brother who has been taken away to a new home after his sister’s suicide and their mother’s murder.Returning home after almost three decades, the player is back, seeking closure.
The game’s twist builds on the stigma around self-harm. Most self-harmers are assumed to be suicidal and are treated with judgment. Such an assumption leads to Paige’s murder being treated as a suicide, considering her recent history with self-harm. By featuring Paige’s ghost as a character in the game that leads the player to some clues and creates spooks around the house when she doesn’t want her little brother knowing certain secrets. We tried to portray issues like child abuse and self-harm with a context that does not villainize the victim and provokes thinking towards real-life horrors.
The game has recently been greenlit on Steam. On schedule, we are good to release late May.
Hi ,
applied for the dev and wanted to share the latest gameplay trailer for my game. The Devil’s Eight is a music based boss rush game with inspirations from Super Smash Bros mechanics. Currently, the game is being developed by a two man team. We just set up a newsletter as well so if you’d like to join and have a to playtest you can subscribe at
Good luck to and can’t wait for the dev grants to start up again.
Old level designer for the BunnyTracks mod here from UT99. I’ve been working on a game off-and-on for almost a year now (after being forced to take a break for almost a full year) and have kicked things back into full-swing. I submitted an application for a and figured I would also post here.
Its called PsychoDelia, and has a somewhat unique artstyle and gameplay.
Trailer-
https://.com/BuN8kI74fAo
It is also, as of today, on Steam Greenlight. Hoping to push through before it goes away! The Greenlight Page has a detailed description, so I wont take up space here copy-pasting it (its quite long) http://steamcommunity.com/sharedfiles/filedetails/?id=909440815
the best part of grants is its free money. it doenst have to be paid back. does it have to be published? i dont see anything specific in the information for it that states it has to be.
Thanks mate,
That was a poor choice of words (published) to clarify, I mean does winning from Unreal has to be published (as in PR), or can it be kept under wraps for a few months?
Perhaps someone from Unreal could clarify this point. Thank you!
as far as i know, it can continue to be under-wraps. I would certainly love to see an answer from EPIC on this
Now, that being said, i know they make the decisions based on the information that is provided to them (game play videos, site info, art work, etc etc) so keeping it really tight may hinder the chances? I dont know how much info is out there for your project. food for thought it all.