Introducing Unreal Dev Grants

@frankteck we may be able to tackle #4 since we’re quite familiar with that part of the engine due to our development work on ODIN Tracker (submitted for a a few pages back)

So I’ll see if we can get a PR ready for Epic Games at some point this year to resolve that #4 issues you’ve pointed out :slight_smile:

Not to mention,
We may of actually partially solved that issue + a couple other issues (#5 & #7) you’ve pointed out during our development of the High-Res BP Capture feature for or plugin, so I’ll check through that section of our code and get back to you: