Introducing Unreal Dev Grants

Fed up fiddling with linear streamed music trying to make it as interactive as a game?

Gameplay is always unpredictable, so linear composition cannot cater well to it.
Why not use an interactive audio format instead? Because there’s no such thing!

Until now.
I’m working on a dynamic music format/engine and just submitted my application:

Music composers can create songs with more than just one mood, but all possible moods embedded at the same time.
You won’t need dozens of tunes for your game anymore - have just one that adapts to your game events instead!

Developers can load and playback that music just like an MP3, but get functions to trigger mood changes in the song at any time the game requires it. Mood can also be interpolated, for example in FPS, to directly express your remaining hit points through the music. Changing playback speed will not cause heavy CPU load or create sound artifacts - it can be a real-time feature. Extreme audio compression allows hours of music in a few Megabytes of data, which is especially interesting for mobile development.

I would use the to develop a cross-platform Audiomatik plugin for UE, so that every Unreal-driven game can benefit from it.