Submitted | ODIN Tracker UE4 Plugin
ODIN Tracker is a suite of tools (Issue/Task, Capture, QA, & Time Tracker) bundled into an Unreal Engine 4 Plugin that is currently in development by Binary Sword Pty Ltd.
https://.com/Ytn1uFnj9gU
https://.com/r3N2b73Paj4
ODIN Capture UI & Feature Preview for v0.2:
From our UE4 forum thread (be sure to vote on our poll):
The ODIN Tracker UE4 Plugin has the following sub-modules:
- Task Tracker (, GitHub, Trello, etc.)
- Capture Tool (Image/GIF/Video + entire Blueprint capture and post-capture editing tools).
- Time Tracker (Tracker/Logger + Timesheets with upload to /Other).
- Settings + Custom Templates and Workflow Builder Back-End.
We have plans for both an Offline Mode which will be partially completed in the 1.0 release with the remaining features being added in 1.1 through to 2.x and features to support running the plugin at run-time within your game for QA and Alpha/Beta Testers to have access to with included granular permission settings to manage QA, Private, and Alpha/Beta Tester submission access rights.
We are also looking at supporting a 3D Space Issue/Task placement with the UE4 Editor Viewport that would include:
- Sign/Marker with text (In-Viewport + Runtime).
- Area/Volume Marker (In-Viewport + Editor PanelTab + Runtime) e.g. build house/car park/shopping mall within this grid space.
- Tag to object (In-Viewport + Editor PanelTab) e.g. “This tagged [ISSUE-KEY] mesh has a broken collision volume.”
ETA on this feature is uncertain at this stage but some elements of this feature set will most likely make their way into somewhere between 1.0 through to 2.0
[HR][/HR]
More info at: http://odintracker.io
NOTE: Website link currently redirects to UE 4 Forum Thread but website should hopefully be up within a month or 2