Working Prototype?
I’m curious about something - for a game that’s being made, what constitutes a “working prototype”? Would the story have to be ready? Would it be considered better progress to have the levels’ walls and pathways built with BSP brushes and have decent gameplay, or provide a fully-polished (used figuratively, just to be clear - the scene could be grungy and dirty too) level with meshes, textures, materials etc already applied but with lesser gameplay features? Would it be okay if the player character was a placeholder skeletal mesh, or would the final work (including animations) need to be ready? I’m asking because the phrase “working prototype” can be interpreted in many ways, and I wish to know what Epic’s interpretation is. Especially since most of the Dev winners seem to be projects that are nearing completion.