Introducing Unreal Dev Grants

Hey man! Good to hear from you :slight_smile: Just to give a little insight to where things stand - we’re nearly through the pre-GDC/GDC timeframe applicants that did not receive an auto-response from Epic, but it’s unlikely that we’ll be able to follow up with from that range of time due to the sheer volume of submissions that rolled through around the time we launched. We’re stoked that the program has had such popularity with the community and wish we could give a meaningful response, it’s just not something that’s feasible for us to do, unfortunately…

You might be wondering: Why so long to review? I’ll try to shed a little light on the situation there - When we launched, we probably weren’t explicit enough on what the qualifications for Unreal Dev Grants were and had no F.A.Q.s for developers to refer to, resulting in a lot of applications that were outside of the bounds of what we could accept as a valid candidate. For us, this made for quite a lot of reading and research into hundreds of submissions that aren’t built in Unreal Engine 4 or are simply just an idea with no working prototype / anything built. The introduction of the F.A.Q.s and having more open discussions about the Unreal Dev Grants has led to a reasonable drop in the number of ineligible submissions. These are things we should have had at the launch of the program but were so eager to share it with as soon as we could. Moving forward, turn-around will be significantly quicker.

I’d certainly encourage anyone who submitted during those couple weeks and has made progress on their projects to submit again, as we’re catching up as soon as we can!

Hope that helps, !

BTW: Good luck with the sale ! Tell Texas I say hello :slight_smile: